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There are no plans for Pokémon Go 2, says Niantic

"Creating a sequel that divides the community doesn't make as much sense."

Pikachu making a peace sign in a forest.
Credit: One More Catch (via The Pokémon Company / OfficialPokemonTV on YouTube)
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Wondering if Pokémon Go would ever get a sequel? It's unlikely, going by an interview with Scopely's president of games Ed Wu.

"I think that doing a sequel within a franchise is pretty clearly not the correct thing to do," he told GamesIndustry.biz.

"There's such a big community because of the way that our games can be a part of folks's lives wherever they go, however they explore the world.

"Creating a sequel that divides the community doesn't make as much sense," he continued. "If and when we do something new, it will really have to be from a different angle."

The comments were part of a wider interview lined up for the one year anniversary of Scopely's acquisition of Niantic and games Pokémon Go, Monster Hunter Now and Pikmin Bloom for $3.5 billion.

As well as discussing how the deal came about - "we really saw eye to eye with this deep focus on community", said Wu, who was previously senior vice president of Pokémon Go pre-acquisition - the piece delves into how the split between Niantic and Niantic Spatial was decided, what made Niantic a good fit for Scopely, and why it means they can now look further into the future than ever before.

One More Catch's Take

Creating a sequel to a live service game has rarely worked out, with the likes of Destiny 2 and Overwatch 2 facing difficulties - so keeping Pokémon Go as a singular game is a wise move on Scopely's part, as much as a potential sequel would initially grab attention. Also, unless it came up with an entirely new map - which feels impossible when the game based on real-world locations - or mechanics, I'm not sure how it could be justified.

Matthew Reynolds

Matthew Reynolds

Matthew Reynolds is founder and editor of One More Catch, and has covered Pokémon Go since day one. An award-winning games journalist based in the UK, he has written for Polygon, Eurogamer, Digital Spy, The Guardian, and Retro Gamer magazine.

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