There are many Aniimo creatures you can find on your journey through Idyll.
The Aniilog - a catalogue that's an equivalent to a Pokédex - tracks both unique entries and individual forms, and includes details like Aniimo locations, stats, traits and evolution lines.
Of course, you might need a pointer fleshing it out - and that's where this Aniimo Annilog creature list comes in handy.
Update (1st November): Added details for all new Aniimo introduced in the Season 1: Part 2 update.
How many Aniimo are there in the Aniilog at launch?
As of Season 1: Part 2, there are a total of 112 Aniimo creatures in the Aniilog.
However, there are technically many more than that. Starters Helion and Lunara don't contribute to your Aniilog entries, nor do the likes of Dazmand or Fulmintis. Meanwhile, there's a handful of revealed but yet-to-be added Aniimo that have appeared in the closed beta, but aren't in the game just yet - the entries of which are at the end of this guide.
Aniimo all creatures list (complete Aniilog)
Here is the complete Aniilog as Aniimo's 16th September 2026 launch, which features a complete Aniimo creature list.
A few notes on the Aniilog and its entries
- The order is based on the official Aniimo wiki, where for traits, the blurbs are copied verbatim from that database. Forms, meanwhile, have been cross referenced with the closed beta build.
- The list of uncategorised and unreleased Aniimo - listed at the end of the guide - is mostly sourced from the closed beta build. (In fact, many of these where ordered Aniilog entries until the day before release, where the index got a big shuffle - as such, the numbers within screenshots might be out of sync with the final Aniimo order.)
- For individual forms within an Aniimo, the role and traits remain the same across all forms, but elements between them can change.
- A note on the guide itself: to aid navigation, a dividing line has been inserted at the start and end of each evolution family. Also, additions in later updates are added in sequential order.
001 - Emberpup (location, forms, evolutions)
- Forms, elements and locations:
- Basic Form (Fire): Nimbus Fields, Mistwoods, The Argent Strait, Echoback Landing, Beast Fang Ridge
- Highland Form (Fire / Rock): Zephyrus Landbridge, Russet Highlands
- Mountain Woods Form (Fire): Beast Fang Ridge
- Role: DPS
- Trait: Scorching Flames - Increases damage dealt to enemies weak to your element by 15%
- Evolution family: Emberpup > Flameruff > Scorchhowl or Inferlupa

002 - Flameruff (location, forms, evolutions)
- Forms, elements and locations:
- Basic Form (Fire): Nimbus Fields, The Argent Strait, Echoback Landing, Beast Fang Ridge
- Highland Form (Fire / Rock): Zephyrus Landbridge, Russet Highlands
- Mountain Woods Form (Fire): Beast Fang Ridge
- Role: DPS
- Trait: Scorching Flames - Increases damage dealt to enemies weak to your element by 15%

003 - Scorchhowl (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Fire / Rock): Beast Fang Ridge
- Highland Form (Fire): N/A
- Thunderstorm Form (Fire / Electric): Beast Fang Ridge
- Prismana Form (Fire): Beast Fang Ridge
- Mountain Woods Form (Fire): N/A
- Umbrabow Form (Fire): N/A
- Role: DPS
- Trait: Scorching Flames - Increases damage dealt to enemies weak to your element by 15%
- Evolves into: N/A

004 - Inferlupa (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Fire / Dark): N/A
- Role: Break
- Trait: Full Energy - After using 8 basic attacks in battle, Inferlupa enters Full Energy, enhancing its next skill. Damage dealt by that skill is treated as basic attack damage

005 - Celestis (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Dark): Nimbus Fields, The Argent Strait, Echoback Landing, Forest of Falling Stars
- Role: DPS
- Trait: Grand Sorcerer For 5s after using a skill, basic attack hits deal additional damage equal to 5 Might.
- Evolution family: Celestis > Stellarys

006 - Stellarys (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Dark): Forest of Falling Stars
- Rainstorm Form (Dark / Water): Forest of Falling Stars
- Prismana Form (Dark / Ice): Forest of Falling Stars
- Umbrabow Form (Dark / Ice): N/A
- Role: DPS
- Trait: Grand Sorcerer - For 5s after using a skill, basic attack hits deal additional damage equal to 5 Might
- Evolution family: Celestis > Stellarys

007 - Chirpi (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind): Nimbus Fields, The Argent Strait, Beast Fang Ridge, Blitzwood
- Beach Form (Wind / Water): Echoback Landing, Forest of Falling Stars
- Highland Form (Wind / Grass): Zephyrus Landbridge, Russet Highlands
- Role: Support
- Trait: Band Member - When switching Aniimo in battle, restores 12.5 EP to the next Chirpi family member switched in. Triggers once every 20s at most
- Evolution family: Chirpi > Tromber or Cornet or Tubster

008 - Tromber (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind): The Argent Strait,
- Beach Form (Wind / Water): Forest of Falling Stars
- Highland Form (Wind / Grass): Zephyrus Landbridge
- Role: Support
- Trait: Band Member - When switching Aniimo in battle, restores 12.5 EP to the next Chirpi family member switched in. Triggers once every 20s at most
- Evolution family: Chirpi > Tromber or Cornet or Tubster

009 - Cornet (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind): The Argent Strait
- Beach Form (Wind / Water): Echoback Landing, Forest of Falling Stars
- Prismana Form (Wind / Electric): The Argent Strait
- Highland Form (Wind / Grass): Zephyrus Landbridge
- Umbrabow Form (Wind / Electric): N/A
- Role: DPS
- Trait: Air Superiority - Increases critical rate by 20% while flying
- Evolution family: Chirpi > Tromber or Cornet or Tubster

010 - Tubster (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind): The Argent Strait
- Beach Form (Wind / Water): Echoback Landing
- Highland Form (Wind / Grass): Zephyrus Landbridge, Russet Highlands
- Role: Break
- Trait: Air Superiority - Increases critical rate by 20% while flying
- Evolution family: Chirpi > Tromber or Cornet or Tubster

011 - Iris (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Grass): Sea of Flowers
- Highland Form (Grass): Russet Highlands
- Forest Form (Grass): Forest of Falling Stars
- Grassland Form (Grass): Nimbus Fields, Mistwoods, The Argent Strait, Blitzwood
- Prismana Form (Grass): N/A
- Plateau Form (Grass): Driftwise Meadow
- Mountain Woods Form (Grass): Berylline Causeway, Beast Fang Ridge
- Role: DPS
- Trait: Disco Aniimo - While on grass, damage increases by 20%. After entering battle, each skill hit grants 1 [Dance Power]. At 24, the next skill costs no EP
- Evolution family: Iris > Irisal

012 - Irisal (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Grass): Sea of Flowers
- Highland Form (Grass): Russet Highlands
- Forest Form (Grass): Forest of Falling Stars
- Grassland Form (Grass): Blitzwood
- Prismana Form (Grass): N/A
- Plateau Form (Grass): Driftwise Meadow
- Mountain Woods Form (Grass): Berylline Causeway
- Role: DPS
- Trait: Disco Aniimo - While on grass, damage increases by 20%. After entering battle, each skill hit grants 1 [Dance Power]. At 24, the next skill costs no EP
- Evolution family: Iris > Irisal

013 - Skippy (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): Nimbus Fields, Mistwoods, Forest of Falling Stars
- Seas of Flowers Form (Water): Sea of Flowers
- Snowfield Form (Water / Ice): Driftwise Meadow
- Role: Heal
- Trait: Water Spirit - While in water terrain, reduces the EP cost of all skills by 10%
- Evolution family: Skippy > Pranky > Glacy or Leafy

014 - Pranky (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): Nimbus Fields, Mistwoods, Forest of Falling Stars
- Seas of Flowers Form (Water): Sea of Flowers
- Snowfield Form (Water / Ice): Driftwise Meadow
- Role: Heal
- Trait: Water Spirit - While in water terrain, reduces the EP cost of all skills by 10%
- Evolution family: Skippy > Pranky > Glacy or Leafy

015 - Glacy (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water / Ice): N/A
- Seas of Flowers Form (Water): Sea of Flowers
- Snowfield Form (Water / Ice): Driftwise Meadow
- Prismana Form (Water / Ice): Driftwise Meadow
- Role: Heal
- Trait: Water Spirit - While in water terrain, reduces the EP cost of all skills by 10%
- Evolution family: Skippy > Pranky > Glacy or Leafy

016 - Leafy (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Grass / Water): Mistwoods
- Role: Regen
- Trait: Power of Nature - While off field, creates a patch of grass under a teammate after they cast 3 skills
- Evolution family: Skippy > Pranky > Glacy or Leafy

017 - Nimbi (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind): Nimbus Fields, The Argent Strait
- Rainstorm Form (Wind / Electric): Nimbus Fields
- Cloudmist Form (Wind): Nimbus Fields
- Plateau Form (Wind / Ice): Driftwise Meadow
- Role: Support
- Trait: Shrouded in Mist - After using 6 basic attacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill's effects
- Evolution family: Nimbi > Turbo or Dreaple

018 - Turbo (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind): Nimbus Fields
- Rainstorm Form (Wind / Electric): Nimbus Fields
- Cloudmist Form (Wind): N/A
- Prismana Form (Dark / Wind): Nimbus Fields
- Plateau Form (Wind / Ice): Driftwise Meadow
- Umbrabow Form (Dark / Wind): N/A
- Role: Support
- Trait: Shrouded in Mist - After using 6 basic attacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill's effects
- Evolution family: Nimbi > Turbo or Dreaple

019 - Dreaple (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Dark): N/A
- Role: Support
- Trait: Counting Sheep - Every 10s, the next skill applies 1 stack of [Drowsiness] to the target. At 3 stacks, the target enters [Nightmare] for 20s. Targets in [Nightmare] have their Dark Resistance reduced by 17% and cannot move or cast skills for 3s. Taking damage removes the control effect
- Evolution family: Nimbi > Turbo or Dreaple

020 - Hummin (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Grass): Nimbus Fields, Mistwoods, The Argent Strait, Forest of Falling Stars, Blitzwood
- Mountain Form (Grass): Sea of Flowers, Berylline Causeway
- Role: Break
- Trait: Energized - For every 1,000 max HP, increases BREAK damage by 2%
- Evolution family: Hummin > Witchin or Tuckin

021 - Hexxin (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Dark / Grass): Mistwoods
- Mountain Form (Dark / Grass): Sea of Flowers, Berylline Causeway
- Prismana Form (Dark / Grass): Mistwoods
- Umbrabow Form (Dark / Grass): N/A
- Role: Regen
- Trait: Prank - Every 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.4 EP when hitting enemies with [Curse].
- Evolution family: Hummin > Hexxin or Tuckin

022 - Tuckin (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Grass): N/A
- Mountain Form (Rock / Grass): N/A
- Role: Regen
- Trait: Prank Master - Increases BREAK damage by % for every 21,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3
- Evolution family: Hummin > Witchin or Tuckin

023 - Budclaw (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Rock / Grass): Zephyrus Landbridge, Nimbus Fields, Berylline Causeway, Beast Fang Ridge
- Mudflat Form (Rock): Tideblossom Coast
- Beach Form (Rock): Echoback Landing
- Bay Form (Rock): The Argent Strait
- Role: Break
- Trait: Stealth - Skills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 15s
- Evolution family: Budclaw > Scrubclaw or Geoclaw

024 - Scrubclaw (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Rock / Grass): Berylline Causeway
- Mudflat Form (Rock): Tideblossom Coast
- Beach Form (Rock): Echoback Landing
- Bay Form (Rock): The Argent Strait
- Role: Break
- Trait: Stealth - Skills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 15s
- Evolution family: Budclaw > Scrubclaw or Geoclaw

025 - Geoclaw (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Ice): N/A
- Role: Break
- Trait: Frostbite Sunder - Basic attacks apply [Ice Debuff]. Deals 35% extra BREAK to targets with more than 5 stacks of [Ice Debuff]
- Evolution family: Budclaw > Scrubclaw or Geoclaw

026 - Sparki (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Fire): Nimbus Fields, Beast Fang Ridge, Blitzwood
- Highland Form (Fire): Russet Highlands, Berylline Causeway
- Forest Form (Fire): Mistwoods, Berylline Causeway, Driftwise Meadow
- Sea of Flowers Form (Fire): Sea of Flowers
- Role: Regen
- Trait: Blazing Flames - Always has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff]
- Evolution family: Sparki > Flamerion

027 - Flamerion (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Fire): Beast Fang Ridge
- Highland Form (Fire): Berylline Causeway
- Forest Form (Fire): Mistwoods, Berylline Causeway, Driftwise Meadow
- Sea of Flowers Form (Fire): N/A
- Role: Regen
- Trait: Blazing Flames - Always has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff]
- Evolution family: Sparki > Flamerion

028 - Flutternym (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind): Sea of Flowers, Nimbus Fields, Mistwoods, Blitzwood
- Sea of Flowers Form (Wind / Grass): Sea of Flowers
- Nighttime Form (Dark / Wind): Sea of Flowers
- Mountain Woods Form (Wind / Rock): Beast Fang Ridge, Blitzwood
- Role: Heal
- Trait: Flutter Heal - When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP
- Evolution family: Flutternym > Gracewing (and somehow Somniwing)

029 - Gracewing (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind): N/A
- Sea of Flowers Form (Wind / Grass): N/A
- Nighttime Form (Dark / Wind): N/A
- Mountain Woods Form (Wind / Rock): Beast Fang Ridge, Blitzwood
- Role: Heal
- Trait: Flutter Heal - When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP
- Evolution family: Flutternym > Gracewing (and somehow Somniwing)

030 - Somniwing (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind / Grass): N/A
- Role: Regen
- Trait: Energy Full - Increases max EP by 10
- Evolution family: Flutternym > Gracewing (and somehow Somniwing)

031 - Eko (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind): Forest of Falling Stars
- Role: Support
- Trait: Judgment Storm - When a skill applies a debuff to a target, Wind damage for the whole team increases by 20% for 15s
- Evolution family: Eko > Eklue

032 - Eklue (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind): Forest of Falling Stars
- Role: Support
- Trait: Judgment Storm - When a skill applies a debuff to a target, Wind damage for the whole team increases by 20% for 15s
- Evolution family: Eko > Eklue

033 - Budsquire (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Grass): Sea of Flowers, Rosetower Woods
- Towerwood Form (Grass): Rosetower Woods
- Role: DPS
- Trait: Sword Dance - Each skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage
- Evolution family: Budsquire > Thornblade or Melloblum

034 - Thornblade (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Grass): Sea of Flowers
- Rainstorm Form (Grass / Electric): Sea of Flowers
- Prismana Form (Grass / Water): Sea of Flowers
- Towerwood Form (Grass): Rosetower Woods
- Umbrabow Form (Grass / Water): N/A
- Role: DPS
- Trait: Sword Dance - Each skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage
- Evolution family: Budsquire > Thornblade or Melloblum

035 - Melloblum (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Grass): N/A
- Role: Support
- Trait: Phantom Opening - When a teammate deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum's EP cost by 3
- Evolution family: Budsquire > Thornblade or Melloblum

037 - Pomegg (location, forms, evolutions)
- 6orms, their elements and locations:
- Basic Form (Grass): Rosetower Woods
- Snowfield Form (Grass / Ice): Rosetower Woods, Driftwise Meadow
- Highland Form (Grass): Zephyrus Landbridge, Beast Fang Ridge
- Sea of Flowers Form (Grass): Tideblossom Coast, Forest of Falling Stars
- Role: Break
- Trait: Tuning - Each skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 15% for 15s
- Evolution family: Pomegg > Pomark or Dazmand

037 - Pomawk (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Grass): Rosetower Woods
- Snowfield Form (Grass / Ice): N/A
- Highfield Form (Grass): N/A
- Sea of Flowers Form (Grass): N/A
- Role: Break
- Trait: Tuning - Each skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 15% for 15s
- Evolution family: Pomegg > Pomark or Dazmand

038 - Dewy (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Dark): Sea of Flowers, Rosetower Woods
- Role: Support
- Trait: Dangerous Fragrance - When a skill deals damage to a target, reduces the target's Dark Resistance by 7% for 20s
- Evolution family: Dewy > Fragrancier

039 - Fragrancier (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Dark): Sea of Flowers, Rosetower Woods
- Role: Support
- Trait: Dangerous Fragrance - When a skill deals damage to a target, reduces the target's Dark Resistance by 7% for 20s
- Evolution family: Dewy > Fragrancier

040 - Wisptis (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Dark): Berylline Causeway
- Forest Form (Dark / Grass): Mistwoods
- Highland Form (Fire / Dark): Zephyrus LandbridgeBlitzwood
- Role: DPS
- Trait: Battle Fervor - Defeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times
- Evolution family: Wisptis > Ignitis or Fulmintis

041 - Ignitis (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Dark): Berylline Causeway
- Forest Form (Dark / Grass): Mistwoods
- Prismata form (Fire / Dark): Berylline Causeway
- Highlight Form (Fire / Dark): Zephyrus Landbridge, Blitzwood
- Umbrabow Form (Fire / Dark): N/A
- Role: DPS
- Trait: Battle Fervor - Defeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times
- Evolution family: Wisptis > Ignitis or Fulmintis

042 - Bonesky (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Ice): Beast Fang Ridge, Driftwise Meadow
- Nighttime Form (Dark / Ice): N/A
- Role: DPS
- Trait: Biting Wind - When dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%
- Evolution family: Bonesky > Fenrier > Glynsera

043 - Fenrier (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Ice): Beast Fang Ridge, Driftwise Meadow
- Nighttime Form (Dark / Ice): N/A
- Role: DPS
- Trait: Biting Wind - When dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%
- Evolution family: Bonesky > Fenrier > Glynsera

044 - Glynsera (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Ice): Beast Fang Ridge, Driftwise Meadow
- Prismana Form (Holy / Ice): N/A
- Nighttime Form (Dark / Ice): N/A
- Role: DPS
- Trait: Biting Wind - When dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%
- Evolution family: Bonesky > Fenrier > Glynsera

045 - Bolty (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Electric): Blitzwood
- Mountain Woods Form (Electric): Blitzwood
- Role: Break
- Trait: Power Sustain - After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s
- Evolution family: Bolty > Blazen

046 - Blazen (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Electric): Blitzwood
- Prismana Form (Dark / Electric): Blitzwood
- Mountain Woods Form (Electric): N/A
- Umbrabow Form (Dark / Electric): N/A
- Role: Break
- Trait: Power Sustain - After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s
- Evolution family: Bolty > Blazen

047 - Squarrel (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Fire): Blitzwood
- Role: Break
- Trait: Raging Fire - After using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25
- Evolution family: Squarrel > Squashel

048 - Squashel (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Fire): Blitzwood
- Role: Break
- Trait: Raging Fire - After using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25
- Evolution family: Squarrel > Squashel

049 - Susuta (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): Echoback Landing
- Nighttime Form (Water): Echoback Landing
- Role: Break
- Trait: Appeal - When entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s
- Evolution family: Susuta > Popota > Piopiota or Panpanta

050 - Popota (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): Echoback Landing
- Nighttime Form (Water): N/A
- Role: Break
- Trait: Appeal - When entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s
- Evolution family: Susuta > Popota > Piopiota or Panpanta

051 - Piopiota (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): N/A
- Nighttime Form (Dark / Water): N/A
- Role: Support
- Trait: Radiant Charm - Increases Water damage by12% for all opposite-sex Aniimo on the team
- Evolution family: Susuta > Popota > Piopiota or Panpanta

052 - Panpanta (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): Echoback Landing
- Nighttime Form (Water): N/A
- Prismana Form (Water): Echoback Landing
- Role: Break
- Trait: Appeal - When entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s
- Evolution family: Susuta > Popota > Piopiota or Panpanta

053 - Shelly (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): Crescent Bay, Echoback Landing
- Role: DPS
- Trait: Tidal Heart - While in water terrain or after absorbing water, increases Water damage by 20% for 10s
- Evolution family: Shelly > Sheldon > Sherro

054 - Sheldon (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): Echoback Landing
- Role: DPS
- Trait: Tidal Heart - While in water terrain or after absorbing water, increases Water damage by 20% for 10s
- Evolution family: Shelly > Sheldon > Sherro

055 - Sherro (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): Echoback Landing
- Thunderstorm Form (Electric / Water): Echoback Landing
- Prismana Form (Holy / Water): N/A
- Umbrabow Form (Holy / Water): N/A
- Role: DPS
- Trait: Tidal Heart - While in water terrain or after absorbing water, increases Water damage by 20% for 10s
- Evolution family: Shelly > Sheldon > Sherro

056 - Baleetle (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Rock): Berylline Causeway
- Snowfield Form (Rock / Ice): Russet Highlands
- Role: DPS
- Trait: Overloaded Engine - Moving and using skills builds Overload Energy. When Overload Energy is full, the next skill gains 40% bonus damage
- Evolution family: Baleetle > Waleetle or Bouldus

058 - Waleetle (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Rock): Berylline Causeway
- Snowfield Form (Rock / Ice): Russet Highlands
- Role: DPS
- Trait: Overloaded Engine - Moving and using skills builds Overload Energy. When Overload Energy is full, the next skill gains 40% bonus damage
- Evolution family: Baleetle > Waleetle or Bouldus

058 - Bouldus (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Rock): Berylline Causeway
- Snowfield Form (Rock / Ice): N/A
- Role: Support
- Trait: Rock Empowerment - [Rock Piles] created by Bouldus can be destroyed by Waleetle's [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target.[Disintegration]: Each stack reduces Earth Resistance by 3%% and Movement Speed by 5% for 20s. Stacks up to 6 times
- Evolution family: Baleetle > Waleetle or Bouldus

059 - Fentuft (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Electric): Driftwise Meadow
- Role: DPS
- Trait: Thunderbond - When this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s
- Evolution family: Fentuft > Fenmane

060 - Fenmane (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Electric): Driftwise Meadow
- Prismana Form (Holy / Electric): N/A
- Role: DPS
- Trait: Thunderbond - When this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s
- Evolution family: Fentuft > Fenmane

061 - Helmut (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Dark): Russet Highlands
- Snowfield Form (Dark / Ice): Russet Highlands
- Mountain Woods Form (Dark): Russet Highlands
- Role: Break
- Trait: Guardbreak Resonance - Increases BREAK by 0
- Evolution family: Helmut > Pawney or Rookey

062 - Pawney (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Dark): N/A
- Snowfield Form (Dark / Ice): N/A
- Mountain Woods Form (Dark): N/A
- Prismana Form (Dark): Russet Highlands)
- Umbrabow Form (Dark): N/A
- Role: DPS
- Trait: Pursuit - Deals 30% extra damage to targets affected by control effects or BREAK
- Evolution family: Helmut > Pawney or Rookey

063 - Rookey (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Dark): Russet Highlands
- Snowfield Form (Dark / Ice): Russet Highlands
- Mountain Woods Form (Dark): Russet Highlands
- Role: Break
- Trait: Guardbreak Resonance - Increases BREAK by 0
- Evolution family: Helmut > Pawney or Rookey

064 - Jawling (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind): Russet Highlands
- Mountain Form (Wind): Russet Highlands
- Role: Break
- Trait: Counter Strike - After being attacked, increases BREAK efficiency by 30% for 10s
- Evolution family: No evolutions (despite looking like it'll evolve into Helmwhelp...)

065 - Helmwhelp (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind): Russet Highlands
- Mountain Form (Wind): Russet Highlands
- Role: Break
- Trait: Counter Strike - After being attacked, increases BREAK efficiency by 30% for 10s
- Evolution family: Helmwhelp > Helgon or Infergon

066 - Helgon (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind): Russet Highlands
- Mountain Form (Wind): Russet Highlands
- Role: Break
- Trait: Counter Strike - After being attacked, increases BREAK efficiency by 30% for 10s
- Evolution family: Helmwhelp > Helgon or Infergon

067 - Infergon (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Fire): Russet Highlands
- Role: DPS
- Trait: Power of Fire - Deals 40% extra damage to enemies with more than 5 stacks of Fire Debuff
- Evolution family: Helmwhelp > Helgon or Infergon

068 - Cubbo (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Rock): Rosetower Woods
- Role: DPS
- Trait: Raging Rampage - Builds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s
- Evolution family: Cubbo > Grizbo

069 - Grizbo (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Rock): Rosetower Woods
- Prismana Form (Dark / Rock): Rosetower Woods
- Role: DPS
- Trait: Raging Rampage - Builds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s
- Evolution family: Cubbo > Grizbo

070 - Pebbling (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Rock): Zephyrus Landbridge
- Role: Break
- Trait: Earth Affinity - While in [Tunneling] state, can cast skills and deals 30% extra BREAK
- Evolution family: Pebbling > Lavazar > Magmarex OR Pebbling > Geodeback > Minespine

071 - Lavazar (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Fire / Rock): Zephyrus Landbridge
- Role: Break
- Trait: Pyro Charge - After spending a total of EP, gains [Pyro Charge]. Every 502s, applies 1 stack of Fire Debuff to nearby targets for 10s
- Evolution family: Pebbling > Lavazar > Magmarex OR Pebbling > Geodeback > Minespine

072 - Magmarex (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Fire / Rock): Zephyrus Landbridge
- Prismana Form (Fire / Dark): Zephyrus Landbridge
- Umbrabow Form (Fire / Dark): N/A
- Role: Break
- Trait: Pyro Charge - After spending a total of EP, gains [Pyro Charge]. Every 502s, applies 1 stack of Fire Debuff to nearby targets for 10s
- Evolution family: Pebbling > Lavazar > Magmarex OR Pebbling > Geodeback > Minespine

073 - Geodeback (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Rock): N/A
- Role: Break
- Trait: Earth Affinity - While in [Tunneling] state, can cast skills and deals 30% extra BREAK
- Evolution family: Pebbling > Lavazar > Magmarex OR Pebbling > Geodeback > Minespine

074- Minespine (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Rock): N/A
- Role: Break
- Trait: Earth Affinity - While in [Tunneling] state, can cast skills and deals 30% extra BREAK
- Evolution family: Pebbling > Lavazar > Magmarex OR Pebbling > Geodeback > Minespine

075 - Cozite (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Rock): Zephyrus Landbridge
- Role: Support
- Trait: Potent Erosion - When a skill or Ultimate hits a target, reduces the target’s Earth Resistance by 2%. Stacks up to 5 times and lasts 10s
- Evolution family: Cozite > Bailite

076 - Bailite (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Rock): Zephyrus Landbridge
- Role: Support
- Trait: Potent Erosion - When a skill or Ultimate hits a target, reduces the target’s Earth Resistance by 2%. Stacks up to 5 times and lasts 10s
- Evolution family: Cozite > Bailite

077 - Bulbly (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Electric): Zephyrus Landbridge
- Role: Support
- Trait: Arc Surge - Teammates who receive this Aniimo's skill buff also gain 25% Lightning damage for 15s
- Evolution family: Bulbly > Veilfloat > Luminelle

078 - Veilfloat (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Electric): Tideblossom Coast
- Role: Support
- Trait: Arc Surge - Teammates who receive this Aniimo's skill buff also gain 25% Lightning damage for 15s
- Evolution family: Bulbly > Veilfloat > Luminelle

079 - Luminelle (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Electric): Tideblossom Coast
- Rainstorm Form (Electric / Water): Tideblossom Coast
- Prismana Form (Holy / Electric): Tideblossom Coast
- Umbrabow Form (Holy / Electric): N/A
- Role: Support
- Trait: Arc Surge - Teammates who receive this Aniimo's skill buff also gain 25% Lightning damage for 15s
- Evolution family: Bulbly > Veilfloat > Luminelle

080 - Fahloo (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): Tideblossom Coast
- Role: Regen
- Trait: Bubble - Every 12s, enters Bathing. The next skill cast creates a puddle
- Evolution family: Fahloo > Erlath

082 - Erlath (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): Tideblossom Coast
- Role: Regen
- Trait: Bubble - Every 12s, enters Bathing. The next skill cast creates a puddle
- Evolution family: Fahloo > Erlath

083 - Besauce (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Electric): Tideblossom Coast
- Role: Regen
- Trait: Power Surge - When casting a skill with less than 20 EP, restores 2.5 EP
- Evolution family: No evolutions

Whisperwake Isles Aniimo
What follows is all Aniimo added to the Whisperwake Isles region:
01 - Reefish (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Rock, Water): Crescent Bay, Rosy Mirelands
- Rainfall Form (Rock): Crescent Bay
- Role: REGEN
- Trait: Coral Cluster Reef - When entering battle, restores 4 EP for each Earth-type Aniimo on the team. Cooldown: 15s.
- Evolves from / related to: Reefish > Coraliz

02 - Coraliz (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Rock, Water): Crescent Bay
- Rainfall Form (Rock): Crescent Bay
- Role: REGEN
- Trait: Coral Cluster Reef - When entering battle, restores 4 EP for each Earth-type Aniimo on the team. Cooldown: 15s.
- Evolves from / related to: Reefish > Coraliz

03 - Hypnowl (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind): Crescent Bay, Wildwater Gorge, Cloudreach Falls
- Role: REGEN
- Trait: Windveil Harvest - Each time an ally deals Wind Crit Damage to a target, they recover 1.5 Energy. Can trigger up to 1 times within 0.5s.
- Evolves from / related to: Hypnowl > Mesmerowl or Hypnyto

04 - Mesmerowl (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind): Crescent Bay, Wildwater Gorge, Cloudreach Falls
- Role: REGEN
- Trait: Windveil Harvest - Each time an ally deals Wind Crit Damage to a target, they recover 1.5 Energy. Can trigger up to 1 times within 0.5s.
- Evolves from / related to: Hypnowl > Mesmerowl or Hypnyto

05 - Dewlop (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): Crescent Bay
- Waterfall Form (Water): Cloudreach Falls
- Role: Support
- Trait: Dewtide Surge - When a Water-type Aniimo on the team deals damage to a target with at least 10 stacks of Water Debuff, each stack provides 1.2% Water Elemental Boost. Also, the caster permanently gains 20 stacks of [Water Debuff].
- Evolves from / related to: Dewlop > Dewple

06 - Dewple (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): Crescent Bay
- Waterfall Form (Water): Cloudreach Falls
- Role: Support
- Trait: Dewtide Surge - When a Water-type Aniimo on the team deals damage to a target with at least 10 stacks of Water Debuff, each stack provides 1.2% Water Elemental Boost. Also, the caster permanently gains 20 stacks of [Water Debuff].
- Evolves from / related to: Dewlop > Dewple

07 - Coinwisp (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Dark): Crescent Bay, Rosy Mirelands, Wildwater Gorge, Unknown Area
- Role: Regen
- Trait: The More, the Merrier - In battle, for each Dark-type Aniimo in the team, increases the whole team’s Energy recovery rate by 4%.
- Evolves from / related to: Coinwisp > Pouchwisp

08 - Pouchwisp (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Dark): Crescent Bay, Unknown Area
- Role: Regen
- Trait: The More, the Merrier - In battle, for each Dark-type Aniimo in the team, increases the whole team’s Energy recovery rate by 4%.
- Evolves from / related to: Coinwisp > Pouchwisp

09 - Bebbeep (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Grass / Water): Crescent Bay
- Role: Heal
- Trait: Bubble Energy - Automatically restores 1 [Bubble Energy] every 3s. Each time this Aniimo’s skill deals damage to a target, restores an extra 3. Stores up to 10. Casting [Baa-Baa Healbubb] consumes 10 to restore an extra 12%
- Evolves from / related to: Bubbeep > Glameep

10 - Glameep (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Grass / Water): Crescent Bay
- Tempest Form (Wind / Grass): Crescent Bay
- Prismana Form (Dark / Grass)
- Role: Heal
- Trait: Bubble Energy - Automatically restores 1 [Bubble Energy] every 3s. Each time this Aniimo’s skill deals damage to a target, restores an extra 3. Stores up to 10. Casting [Baa-Baa Healbubb] consumes 10 to restore an extra 12%
- Evolves from / related to: Bubbeep > Glameep

11 - Popapus (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): Crescent Bay
- Role: DPS
- Trait: Gachapon - Each basic attack and skill triggers the gacha once, randomly firing an orange, purple, blue, or gold bubble and adding that bubble color to the gacha slots. Gold bubbles have a 1% chance to appear, while each other color has a 33% chance to appear. When the slots hold 5 bubbles of the same color, or when a gold bubble appears, all bubbles are cleared and [Jackpot] begins for 10s. In [Jackpot], basic attacks and skills no longer trigger the gacha and always fire Rainbow Bubbles. Basic attack damage +60%
- Evolves from / related to: Popapus > Gachapus

12 - Gachapus (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): Crescent Bay
- Prismana Form (Dark / Water): Crescent Bay
- Role: DPS
- Trait: Gachapon - Each basic attack and skill triggers the gacha once, randomly firing an orange, purple, blue, or gold bubble and adding that bubble color to the gacha slots. Gold bubbles have a 1% chance to appear, while each other color has a 33% chance to appear. When the slots hold 5 bubbles of the same color, or when a gold bubble appears, all bubbles are cleared and [Jackpot] begins for 10s. In [Jackpot], basic attacks and skills no longer trigger the gacha and always fire Rainbow Bubbles. Basic attack damage +60%
- Evolves from / related to: Popapus > Gachapus

13 - Sugarfish (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Ice): Rosy Mirelands
- Role: Regen
- Trait: Sugary Sharing - When an Aniimo in the party applies [Ice Debuff], scatters 1 [Sweet Blob] around it. Picking it up restores 5.6 Energy. Can only trigger once every 8s.
- Evolves from / related to: Sugarfish > Sugarslime or Sugartini

14 - Sugarslime (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Ice): Rosy Mirelands
- Role: Regen
- Trait: Sugary Sharing - When an Aniimo in the party applies [Ice Debuff], scatters 1 [Sweet Blob] around it. Picking it up restores 5.6 Energy. Can only trigger once every 8s.
- Evolves from / related to: Sugarfish > Sugarslime or Sugartini

15 - Sugartini (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Ice): Rosy Mirelands
- Prismana Form (Water / Ice): Rosy Mirelands
- Role: Support
- Trait: Sugar Overload - When Sugartini deals Skill Damage or Ultimate Damage, immediately increases Ice allies’ Skill Damage by 32% for 6s.
- Evolves from / related to: Sugarfish > Sugarslime or Sugartini

16 - Lilipole (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): Rosy Mirelands
- Role: BREAK
- Trait:
- Thoughtful Service - The final hit of a Basic Attack marks the target on the farther side with [Sludge]. Hitting the marked side with a skill removes it, dealing damage equal to 35 Might, and heals the caster for 3% Max HP.
- Sludge Clearing - The final hit of a basic attack marks the target on the side farther from the caster with [Bruise]. When a skill hits the [Bruise] side, removes [Bruise], deals damage equal to 35 Might, and applies 6 stacks of [Water Debuff].
- Evolves from / related to: Lilipole > Scrubbit

17 - Scrubbit (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): Rosy Mirelands
- Rainfall Form (Water): Rosy Mirelands
- Role: BREAK
- Trait:
- Thoughtful Service - The final hit of a Basic Attack marks the target on the farther side with [Sludge]. Hitting the marked side with a skill removes it, dealing damage equal to 35 Might, and heals the caster for 3% Max HP.
- Sludge Clearing - The final hit of a basic attack marks the target on the side farther from the caster with [Bruise]. When a skill hits the [Bruise] side, removes [Bruise], deals damage equal to 35 Might, and applies 6 stacks of [Water Debuff].
- Evolves from / related to: Lilipole > Scrubbit

18 - Salabask (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Grass / Water): Rosy Mirelands
- Role: Support
- Trait: Withered Wood Rot - Skill and Ultimate damage dealt to a target reduces its Grass Resistance by 17% for 10s.
- Evolves from / related to: Salabask > Crocobask

19 - Crocobask (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Grass / Water): Rosy Mirelands
- Role: Support
- Trait: Withered Wood Rot - Skill and Ultimate damage dealt to a target reduces its Grass Resistance by 17% for 10s.
- Evolves from / related to: Salabask > Crocobask

20 - Puffby (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind): Rosy Mirelands, Wildwater Gorge, Cloudreach Falls
- Role: BREAK
- Trait: Honeydew Hauling - Hitting a target with a skill generates Honeydew that only the caster can pick up. Picking it up restores 4 Energy. After picking up 4 of them, Break Damage dealt is increased by 70%. However, using skills additionally costs 10 Energy, and hits will no longer generate [Honeydew]. These effects last 8s.
- Evolves from / related to: Puffby > Buffby or Royalby

21 - Buffby (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind): Wildwater Gorge
- Role: BREAK
- Trait: Honeydew Hauling - Hitting a target with a skill generates Honeydew that only the caster can pick up. Picking it up restores 4 Energy. After picking up 4 of them, Break Damage dealt is increased by 70%. However, using skills additionally costs 10 Energy, and hits will no longer generate [Honeydew]. These effects last 8s.
- Evolves from / related to: Puffby > Buffby or Royalby

22 - Royalby (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind): Wildwater Gorge
- Role: Regen
- Trait: Queen’s Protection - Royalby restores 4 EP when casting a skill. When its own skill damages a target, it restores 2 EP.
- Evolves from / related to: Puffby > Buffby or Royalby

23 - Saws (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): Wildwater Gorge, Cloudreach Falls
- Role: DPS
- Trait: Surging Wave - When a skill deals damage, it additionally inflicts 2 stacks of [Water Debuff]. After moving a total of 40m, enters [Frenzied Assault], gaining a 25% Water Elemental Boost for 10s.
- Evolves from / related to: Saws > Whirlbite

24 - Whirlbite (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): Wildwater Gorge, Cloudreach Falls
- Prismata Form (Dark / Water): Cloudreach Falls
- Role: DPS
- Trait: Surging Wave - When a skill deals damage, it additionally inflicts 2 stacks of [Water Debuff]. After moving a total of 40m, enters [Frenzied Assault], gaining a 25% Water Elemental Boost for 10s.
- Evolves from / related to: Saws > Whirlbite

25 - Prawnch (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Ice): Wildwater Gorge
- Role: Break
- Trait: Knuckle Burst - The first time a skill hits a target, gains 1 Strike Points. After charging, the skill’s first hit grants 2 points. After accumulating 6 Strike Points, enters [Knuckle Burst] for 6s. During [Knuckle Burst], skills can be enhanced without charging, and the first time a skill hits a target, it applies 2 stacks of [Ice Debuff].
- Evolves from / related to: Prawnch > Jabster

26 - Jabster (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Dark / Ice): Wildwater Gorge
- Prismana Form (Lightning / Ice): Wildwater Gorge
- Rainfall Form (Water / Ice): Wildwater Gorge
- Role: Break
- Trait: Knuckle Burst - The first time a skill hits a target, gains 1 Strike Points. After charging, the skill’s first hit grants 2 points. After accumulating 6 Strike Points, enters [Knuckle Burst] for 6s. During [Knuckle Burst], skills can be enhanced without charging, and the first time a skill hits a target, it applies 2 stacks of [Ice Debuff].
- Evolves from / related to: Prawnch > Jabster

27 - Jeglid (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): Cloudreach Falls
- Tempest Form (Wind / Water): Cloudreach Falls
- Role: Break
- Trait: Turbo Boost - Using a skill or Ultimate grants the caster 1 stack of [Turbo Boost], causing the next Basic Attack to deal an additional 120% damage and BREAK. Up to 2 stacks can exist at a time. Upon entering combat, Jeburst gains one Ultimate that costs no resources. This refreshes every 120s.
- Evolves from / related to: Jeglid > Jeburst

28 - Jeburst (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Water): Cloudreach Falls
- Tempest Form (Wind / Water): Cloudreach Falls
- Role: Break
- Trait: Turbo Boost - Using a skill or Ultimate grants the caster 1 stack of [Turbo Boost], causing the next Basic Attack to deal an additional 120% damage and BREAK. Up to 2 stacks can exist at a time. Upon entering combat, Jeburst gains one Ultimate that costs no resources. This refreshes every 120s.
- Evolves from / related to: Jeglid > Jeburst

29 - Ekrim (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Dark): Cloudreach Falls
- Role: Break
- Trait: Heart Spike - Landing a CRIT grants 1 stack of [Shadow]. Accumulating 8 stacks of [Shadow] turns the next Basic Attack into an enhanced Tail Hook attack, dealing damage equal to 45 Might to the locked-on target and restoring 3% of the caster’s lost HP.
- Evolves from / related to: Ekrim

Uncategorised Aniimo
What follows is a list of uncategorised Aniimo that are available at launch, but don't have numbered entries:
Irisalis (location, forms, evolutions)
- Forms, their elements and locations:
- Prismana Form (Grass): N/A
- Role: DPS
- Trait: Bloom Cluster - Each time an Irisalis clone hits a target, gains 1 Dance Power. At 9 Dance Power, the next skill costs 50% less EP and restores HP to nearby allies equal to 8% of own max HP. When Fainted, Irisalis turns into a flower and blooms again, restoring vitality. Triggers once every 180s
- Evolves from / related to: Iris, Irisal

Dazmand (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Electric): N/A
- Role: Support
- Trait: Spotlight Moment - The first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 17s
- Evolves from / related to: Pomegg, Pomawk

Fulmintis (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Electric): N/A
- Prismana Form (Holy / Electric): N/A
- Role: DPS
- Trait: Electro Stash - Restores 4 EP when a skill lands a critical hit.
- Evolves from / related to: Wisptis, Ignitis


Credit: One More Catch (via Pawprint Studio)
Lunara (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Holy): From Helion or Lunara starter choice
- Role: DPS
- Trait: Lunar Power - When not attacking with an advantageous element, final damage increases by 20%.Casting a skill or Ultimate grants 4 stacks of [Silver Moon Mark]. Each basic attack hit consumes 1 stack, deals 100% extra damage, and restores 0.5% HP

Helion (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Holy): From Helion or Lunara starter choice
- Role: DPS
- Trait: Solar Grace - When not attacking with an advantageous element, final damage increases by 20%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill

?? - Hoptail (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind / Lightning): N/A
- Role: DPS
- Trait: Elastic Potential - Upon entering combat, Hoptail gains 1 stack of [Elasticity] each time it lands a tail attack hit or bounces. At 4 stacks of [Elasticity], gains [Elastic Burst], enhancing its skills.
- Evolves from / related to: Hoptail
?? - Hypnyto (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Wind): N/A
- Prismana Form (Light / Wind): N/A
- Role: DPS
- Trait: Refracted Feather Array - When a Basic Attack lands a hit, drops 1 [Refracting Feather] behind the target. The feather lasts 15s. This effect can trigger only once every 3s. Up to 3 instances of [Refracting Feather] can exist at the same time. No more feathers will drop while 3 are already present. For each [Refracting Feather] present, increases the caster’s Crit Rate by 6%.
- Evolves from / related to: Hypnowl > Mesmerowl or Hypnyto

?? - Jaguaraun (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Lightning):
- Role: BREAK
- Trait: Thundercloud Surge - Gains Thunderstorm stacks in combat. Each stack increases Basic Attack Speed by 4%, up to 20 stacks. At max Thunderstorm stacks, enters the [Overcharge] state. While Overcharged, every 0.5s, Basic Attacks consume 3 Energy to trigger an extra thundercloud explosion, dealing Basic Attack Damage equal to 200% Might. The [Overcharge] state lasts 10s.
- Evolves from / related to: Jaguaraun

And...
- Fennelun (evolves from Lunara)
- Soleon (evolves from Helion)
Unreleased Aniimo
What follows is a list of unreleased Aniimo that have appeared in previous betas, but aren't available at launch:
Cheekie (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Ice): Crescent Bay
- Role: Break
- Trait: Hard Winter - After casting 3 skills, enhances the next skill used during Icebreaker and adds an extra effect.When HP is below 75%, increases BREAK efficiency by 20%. When HP is below 50%, increases BREAK efficiency by 40%

Wavwal (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Ice): Crescent Bay
- Role: Break
- Trait: Hard Winter - After casting 3 skills, enhances the next skill used during Icebreaker and adds an extra effect.When HP is below 75%, increases BREAK efficiency by 20%. When HP is below 50%, increases BREAK efficiency by 40%

Malangel (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Ice): N/A
- Role: DPS
- Trait: Bloodthirst - For every 1% HP lost, increases damage by 0.8%, up to 48%

Malevsera (location, forms, evolutions)
- Forms, their elements and locations:
- Basic Form (Ice): N/A
- Role: DPS
- Trait: Bloodthirst - For every 1% HP lost, increases damage by 0.8%, up to 48%

Phew! That's all from this Aniimo Aniilog creature list! With entries changing right up until launch, I'll do my best to keep it updated with any further tweaks and changes in the days and weeks to come.