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Pokémon Go turns 10: what was it like to play in 2016?

And how popular really was it?

A composition of two phones playing Pokémon Go from 2016 set against a textured background.
Credit: One More Catch (via Niantic / The Pokémon Company)

Today, it's impossible to play the launch Pokémon Go experience and relive what those early days were like. This is partly because it's based on the real-world: though other live-service games or MMOs are also ever-changing, their ability to keep their original locations active as they release new expansions and maps allows you to take a trip down memory lane and reminisce if you fancy it.

Less so with Pokémon Go. But though the core experience has largely remained the same - you go outside to explore and catch creatures - the game around it has changed a lot over the decade, and not because of newly added Pokémon.

Whether you've been an active Pokémon Go player since day one, or haven't played since the summer of 2016, here's a look of what Pokémon Go was actually like to play in those opening weeks and months, what's changed since, and a reminder of how popular it really was.


What features were there in 2016?

Pokémon Go has expanded a lot over the decade, introducing the likes of raids, trading, and player-versus-player battles. Here's a look at what it launched with, and where things stand now:

A composition of two phone screens playing Pokémon Go from 2016 set against a textured background.
Credit: One More Catch (via Niantic / The Pokémon Company)
A composition of two phone screens playing Pokémon Go from 2016 set against a textured background.
Credit: One More Catch (via Niantic / The Pokémon Company)
The 2016 launch vs 2016 10th anniversary loading screens. Credit: One More Catch composition (via Niantic / The Pokémon Company)

What was Pokémon Go like to play in 2016?

Not only were players waiting years for some of the game's biggest features, but what was there has seen some significant revisions.

A composition of two phone screens playing Pokémon Go from 2016 set against a textured background.
Credit: One More Catch (via Niantic / The Pokémon Company)
Credit: Paul Hanaoka / Unsplash

Niantic was essentially fighting fires for most of the summer because of the game's popularity - which explains why the lack of meaningful new updates until the Autumn. But how popular actually was Pokémon Go?


How many people played Pokémon Go in 2016?

A lot, basically. Within a week of launch, The Guardian reported it had already exceeded Twitter's 65 million US users from the US, Australia and New Zealand launch alone - and that's before the rest of the world joined in.

A press release later confirmed Pokémon Go broke the App Store record for the most downloads in the first week of launch, and that by 7th September, it had reached 500 million app downloads.

Credit: David Grandmougin / Unsplash

Even with fairly limited monetisation options back then, in July and August 2016, Pokémon Go generated approximately $126 million in in-app revenue per month. Today, it generates around $30m a month - though that figure doesn't include things like web shop spending, ad revenue, Apple and Google's 30% cut, or revenue from China's Android ecosystem. (Thanks to MobileGamer.biz and AppMagic for these figures.)

As for more recent years, it was revealed as part of the Scopely acquisition that Pokémon Go was played by over 100 million players in 2014. This is a sizeable drop on the face of it, but it's probably more illustrative of how big the game was in 2016 than anything else.

A list of games - including Pokémon Go - as part of a Google Trends graph showing popularity between 2016 and 2026.
The blue line represents Pokémon Go. Credit: One More Catch via Google Trends

Pokémon Go's popularity is shown clearer when you compare searches with other popular games over the last decade, with Pokémon Go towering over everything else, if only for a moment. So while it's still played heavily today, as the revenue figures and the trends graph above shows, Pokémon Go's popularity in 2016 really was one of a kind.


Continue reading One More Catch's Pokémon Go 10th anniversary coverage with prominent writers and content creators sharing what the game means to them, and news of a site sale and new supporter features.

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Matthew Reynolds

Matthew Reynolds

Matthew Reynolds is founder and editor of One More Catch, and has covered Pokémon Go since day one. An award-winning games journalist based in the UK, he has written for Polygon, Eurogamer, Digital Spy, The Guardian, and Retro Gamer magazine.

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